Wofür aber schon noch Platz wäre, sind die Boni, die in der App für alle Neuwürfel- und +1-Boni vergeben werden. Doppelt so clever –. Familienspiele. Wer GANZ SCHÖN CLEVER mag, wird DOPPELT SO CLEVER lieben! Noch geschickter und noch cleverer müssen hier die Würfel gewählt. Rezension / Test / Kritik des Würfelspiels DOPPELT SO CLEVER von Wolfgang Warsch – erschienen bei Schmidt Spiele (Erweiterung zu.
Doppelt so cleverWofür aber schon noch Platz wäre, sind die Boni, die in der App für alle Neuwürfel- und +1-Boni vergeben werden. Doppelt so clever –. Rezension von Doppelt so clever von Wolfgang Warsch erschienen bei Schmidt Spiele im Jahr Abbildungen vom Spielverlauf und. Auf vielfachen Wunsch: Der Doppelt so clever - Ersatzblock zum Nachbestellen! Blatt für doppelt so clevere Spieler! Zum Ende der Bildergalerie springen.
Doppelt So Clever BrettspielWelt VideoDoppelt so clever (aka Twice as Clever) - Board Crazy Plays...
Thankfully, Doppelt So Clever delivers in this regard as well. The uncertainty of not knowing what zones to focus on makes getting bonuses feel more rewarding.
The game works equally well with all player counts. The number of rounds also decreases depending on the number of players, keeping game times consistent.
The dice and score sheets are vibrant, and the game comes with a considerable amount of the latter. However, I suggest laminating four sheets and using markers to ensure infinite replay-ability.
The box doubles as the silver platter also, and you can find a way to fit both games in one box. Despite the extra mechanics, the game still maintains the soul and atmosphere of its predecessor.
Despite both games being completely themeless, engagement levels are surprisingly high here. I find that all players tend to watch eagerly as dice are added to the silver platter.
There is also a sense of encouragement as players discuss the best die to choose for the current situation. All of this is not to say that Doppelt is strictly better than Ganz Schön Clever, of course.
Some may enjoy following the more cohesive strategies that Ganz Schön Clever incentivises also. Doppelt So Clever provides complex gameplay for those who desire it, and will demand multiple plays to build familiarity.
Replay-ability is stronger here, however it does not retain the simplicity of its predecessor as a result. If you enjoy Ganz Schön Clever by any means, you have little to lose by picking this up.
This game is a fantastic progression and will put your knowledge to the test. ALL the games I have ever wanted, even ones I'd never heard of before, in one place - ranked, rated, and ready to go.
I've ordered a few things from Zatu this year, and the prices, service and delivery have been excellent. Doing all this in is amazing!
Thank you Zatu games. Games arrived as described and in good time. I may have spent quite a bit of money during lockdown on games. Bought loads of stuff from Zatu and always been impressed by the prices, range and speed of delivery.
Always some good bargains to be had as well as plenty of harder to find games Highly recommend. Attractive price with bulk discounts and timely deliveries.
Can improve the packaging to include foam or bubble wrappers. Games arrived in perfect condition and in good time. Great suggestions from the website as well.
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New Releases Box Looking for the latest new releases? I went ahead and added you to the ratings. Ganz was certainly a surprise hit for me, too.
I played it about fifty times last year before the app was released and probably played the app another hundred or so times.
Not having the right colored dice handy has made this somehow harder for me to take on. Still, from playing it solo on the app, I find that Doppelt is a deeper game than Ganz, with the new mechanisms making for more meaningful decisions.
I also have not been able to rack up as high a score as I have in Ganz. I really look forward to seeing how well it works for multiplayer. Check here if you think i was unreasonable?
Cant comment negatively in boardgamegeek, get moderatored, calling me a troll but its likely a fan not letting truth be seen.
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Email required Address never made public. The dice rolling mechanic is unique to the clever games. On your first roll you choose one of the six dice to score we go more into this below.
Dice you use are placed temporarily on your score sheet and any dice removed for being lower are put on the silver box tray. This happens again for your third round.
It is supposed to get harder as you go but stop you from getting all the best dice right off the bat. This is why you might also not get three scores, maybe you are out of dice by round three.
To see this in detail see scoring spots explained in the key information spot below. Each number corresponds to its colored section with the exception of the white die.
The white die is wild, to be used for any color, and it also gets added to the blue number whenever that is used, which is key to that particular section.
Figuring out exactly what to take as you learn how to play Twice As Clever is one of those things that just takes experience. They are the 1 Reroll, 2 Return and 2 Double Use.
Read more in the bonus actions explained section below. There is a spot on the top of your sheet to circle these when you get them and X them out when you use them.
A round is completed when all players playing have played once. Keep an eye out as sometimes bonuses are triggered in between rounds.
Learning how to play Twice As Clever is the easy part, knowing what to put down when is the hard part. There are a few complex things to wrap your head around in how to play Twice As Clever, but it is not that bad.
In a 2-player it is four rounds, 3-player is five rounds and 4-player is six rounds. Then add in your fox bonus. The fox is equal to whatever your lowest section score was.
This is why it is important to be diverse and spread out, not just hitting one section hard. High score wins. BLUE — When used you add the value of the blue and white dies together regardless of where they are.
You have to start in the leftmost section of the blue row. Every number recorded in this section has to be higher than the number to its left so start low.
You start from the left and move right. The number you take is multiplied by the number in that box. The greens go in twos.