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Solo su Burraco. Burraco Blog. In order to close, the following conditions must be satisfied: the team has taken its pozzetto ; the team has melded at least one burraco - a set or sequence of 7 or more cards; a member of the team melds all but one card from hand and discards this final card, which cannot be a wild card.
There are only two cards left in the draw pile. When a player draws the third last card of the draw pile, the play automatically ends at the end of that player's turn.
After that player has discarded, the discard cannot be taken and no further cards can be melded by any player. If the discard pile contains just one card and all four players choose to take the discard and discard another card, the players may simply be exchanging unwanted cards between them, and if no one wishes to draw from the draw pile no progress can be made.
When this happens the play ends and the hand is scored. Please note the following. It is always legal to take the whole discard pile, instead of drawing from the stock.
Unlike some forms of Rummy and Canasta, there is no requirement to be able to meld when taking the pile, and no card that freezes the pile.
When taking the discard pile, the entire pile must be added to the player's hand: it is not possible to take a part of the pile or just its top card.
There is no minimum requirement to lay down a team's first meld. Any valid set or sequence of three or more cards can be melded.
When a sequence is melded with a wild card at the end, it must always be placed at the lower end - for example 2- 6- 7 and not 6- 7- 2. It can nevertheless be extended in either direction, in this case by the 4, 5, 8 or 9.
This custom is followed to prevent a player suggesting to partner by the placement of cards in which direction the sequence should preferably be extended.
For example a player who also held the 10 would like partner to add the 8 or 9 and definitely not the 4, but is not allowed to indicate this.
When a sequence contains a wild card, it is possible for a member of the owning team to add to the sequence by melding the real card that the wild card represents.
The wild card is then moved to the lower end of the sequence, but can be used to represent the card at either end when the sequence is further extended.
Example: a team has melded 8-joker- 10 and a member of the team holds the 9. This player can add the 9, making joker- 8- 9- The sequence can then be further extended by adding the 6, 7, J or Q.
If the Q is added, it becomes 8- 9- joker- Q; in the other cases the joker would remain at the lower end of the sequence.
A wild card can only be replaced in a sequence by the real card it represents. It is not possible to exchange a wild card for a different wild card.
If your team has melded 3- 4- 2- 6 and you hold A and a joker, you might like to substitute the joker for the 2, move the 2 to its natural position and add your A.
Although the resulting sequence looks valid, the move is illegal, because the only card that can replace the 2 in this sequence is the 5. If you have the 5 you can put it in the sequence and move the 2 to its natural place, and then add the A as well if you have it.
Since the 2 has now become natural, you could also add a joker or another two to make a burraco. A natural two at the lower end of a sequence can be used as a wild card if necessary, in order to add a card at the top of the sequence.
For example with 2- 3- 4- 5- 6- 7 on the table, a 9 can be added from hand to make a dirty burraco 3- 4- 5- 6- 7- 2- 9.
The burraco can become clean again if the 8 is substituted for the 2, which then returns to its place at the bottom of the sequence. In a card sequence including a wild card such as A- 2- 3- 4- 5-Joker- 7- 8- 9- J- Q- K it is possible to replace the wild card by the natural card it represents in this case the 6.
The first draw of the game varies from subsequent draws in every game as there is no discard pile at the beginning of the game.
The first play is made by the person sitting to the left of the dealer. The top card is drawn from the stock and if the player likes that card, then it is placed into the first player's hand.
If the first player does not want the first card of the game, then that card is immediately turned face-up to the side of the stock to begin the discard pile, and the first player draws another card from the stock.
If the first player accepts the first card of the game then another card may not be drawn by that player on that turn. Melding is the act of displaying your cards face-up on the table to earn points.
A team may only begin to place runs onto the table if they meld a minimum number of initial points. This minimum initial meld number varies based upon the total number of points already earned by that team in the match.
A team with less than fifteen hundred points in the match must initially meld a minimum of fifty points. A team with fifteen hundred or more points in the match must initially meld a minimum of seventy-five points.
If a team fails to meld the minimum initial number of points, then all the runs are placed back into the hand of the player and fifteen more points are added to the initial number to meld for that team during that game.
Play always proceeds clockwise. Each player begins their turn by drawing. Except for the first draw of the game, drawing can be either:.
After a player draws, the player can meld for more points by putting any new runs onto the table and adding cards onto their own team's runs already on the table.
A player may only meld during their turn. Once a card is melded into a run, it may not be moved into a different run or picked up and placed into a player's hand.